Video 58. Demonstration #20, Assignment 12: Alla Prima Portrait. This portrait represents a typical classroom deomonstration in the Classical Drawing Bundle. (Video quality reduced for streaming). PART 1 and PART 2

Video 48. Demonstration #14, Study of an Eye. One of the first videos filmed, this short feature study represents a typical classroom demonstration in the Classical Drawing Bundle. (Video quality reduced for streaming). 

Classical Drawing Bundle

The Classical Drawing Bundle is a remote atelier program, loaded with all the tools a student needs to build his or her skills in realist drawing.  The included textbook offers a curriculum of assignments used in the atelier, as well as the recommended order to progress through each to maximize learning.  Over 100 hours of video cover materials, anatomy, techniques, and fully completed assignments.  An accompanying catalog offers high resolution images of each completed demonstration.  The quick start guide gets you rolling right away.  Everything you need to jump into an atelier education is now at your fingertips.  What are you waiting for?

The CDB is a complete remote atelier drawing program!

supply list

To get ahead on the supplies needed for the Drawing course, click HERE.

Orientation for the Academy Program and Classical Drawing Bundle, describing the textbook, assignment competencies, and materials.

Atelier Video Set

1.  Quick start guide and FAQ

2. External hard drive loaded with High Definition videos (100 hours), demonstration images, and reference images

3. Textbook:  Academy Year One: Drawing

4. Catalog of high resolution demonstration images

5. General Pencil Company charcoal pencil set



Each bundle comes with 100 hours of video content.  This includes 24 assignment introductions, 15 lectures, and 24 demonstrations.  Most demonstration videos are shot in 1080HD and lectures and assignment introductions are shot in 720.  Each demonstration video has been sped up (when needed) to be around 3-5 hours in length with instruction voiced over, but the original (soundless) clips are also included, if there is ever a need for the student to see the development of a drawing in actual speed. Longer demonstration voice overs feature artist Timothy Rees with one additional student, which helps to add a student perspective and questions to the lessons. See below for a complete list and gallery of video demonstration images. All videos are loaded onto an external hard drive formatted to either Mac or Windows.



quick start


Classical Drawing Bundle

The textbook evolved from a series of classroom handouts and notes that grew and grew until making copies became a monumental task, and a textbook naturally evolved.  It includes the assignment curriculum used in the atelier (a brief description of each assignment), course competency guidelines (criteria for demonstrating understanding that warrants progression), concepts and techniques (notes from some of the video lessons), and several small workbooks of exercises intended to develop the student's conceptual understanding and informal measurement process.  Learn more HERE.

To allow students to see a closer proximity of the finished demonstrations, a catalog has been included in each bundle.  The images have been color/value calibrated, and are on high quality glossy paper.  Students are encouraged to keep the catalog open to use as a reference while completing their own assignments, or to copy the drawings to gain a better understanding of technique.  Classical Drawing Course: The Demonstrations measures 8.5x11" and can be purchased separately HERE

This small booklet gets the ball rolling with a brief overview of how to use the course, a slew of frequently asked questions, a troubleshooting guide to help out with any potential computer issues, and a comprehensive list of all the videos loaded onto the hard drive. Feel free to download the Quickstart Guide PDF HERE.

This video bundle set began a few years ago as recordings of lectures and a few demonstrations to allow students to review what they had learned that day, or let students who may have missed class still have access to the information. As the volume of videos grew, people visiting the atelier from other parts of the country became very interested in the program and videos, suggesting it was a perfect solution for those who lived outside of metropolitan areas.  The idea was then conceived to build the content, add assignment introductions, include a textbook, and create a remote atelier program.  Most videos are filmed in a live classroom, putting the viewer into the atelier experience, becoming one of a dozen students being addressed.  

Bundle Contents

Click on a demonstration image to see it larger. High resolution images are loaded onto an external hard drive (along with reference photos when available), and a 12 page catalog of high quality images is included in the bundle.


The program (and videos) were designed with the idea that students would be starting from square one, so being an absolute beginner is completely fine.  Can't draw a straight line?   No worries, almost every student (even the experienced ones) starting the program soon realize they can't either.  The CDB will teach a reliable process that breeds consistent high quality results, with loads of technical information on materials, light/shadow, anatomy, and more.  You may start a beginner, but progress through the program and you will know more than you thought possible.

I have no drawing experience- is this right for me?
I have some atelier experience- will this still be useful? Do I still need to do each assignment in the program?

With so much information packed into the program, it's unlikely a student who has attended an atelier won't learn loads of new things.  For those with experience (who have run through Bargue plates, casts, etc.), we recommend at least watching the first term videos, then advancing to watch/complete second and third term content.  Each of the videos rests on the premise that the viewer has watched and understands all previous videos, so missing even a small amount could potentially lead to confusion or misunderstanding later on. 

Do I need to work from life for the assignments?

While it is always recommended to work from life whenever possible, it's more than understandable that this is not always feasible- the cost can be very high, and those living in remote areas do not always have access to models.  If needed, work from life whenever possible, then supplement with photos.  It is recommended that students copy supplied demonstration drawings, and if needed work from the supplied references used in the demonstrations to produce a drawing of equivalent quality.

Will an atelier drawing program produce drawings of the same style?

The early stages of the atelier program emphasizes literal copying as much as possible.  Therefore, the only "stylistic" quality should be exact reproduction.  The purpose of this is to allow the student to acquire the technical skill to translate any image into a charcoal drawing.  As the program advances, more techniques are introduced, as well as more advanced concepts of observation.  These two factors combined allow for more individual choice on how to best describe a subject, and this is often described as style.  It is highly recommended to work as the demonstrations suggest for the length of the program, attempting to reproduce the aesthetics of the various assignments exactly, so that by the completion of the program the student will have a broad range of highly developed technical skills.  From then on, it's up to the student to decide how and when to implement each skill.  At no point through the program should a student sacrifice (or attempt to excuse lack of) accuracy for style.  It is quite common for students to envoke the "style" excuse as a defensive mechanism to cover up lack of correctness or believability. Try to identify when this is occuring (even unintentionally) to avoid it.

How long should it take to work through the drawing video set/assignments?

For a student to take full advantage of the program and work each assignment to its highest level of quality, it should on average take a year (sometimes more) working around full time 30-40 hours per week.  The curriculum described in the textbook represents the accelerated, part time program originally taught at Scottsdale Artists' School, where students attended class 7 hours per week, worked from the model in open studios around 6 hours per week, and worked at home 15-30 hours per week.  For those wanting to master the content of the program, it is suggested to instead work on each assignment for however long is necessary to master the content, rather than adhering to the tight timetables listed in the textbook.  It is also recommended to complete the full 1000+ anatomy drawings instead of the 100 assigned in the textbook.

Can't I just learn how to draw while watching the Classical Painting Course?

While the assignment list is very similar in both the Classical Drawing Bundle and Classical Painting Bundle, the content and techniques described in each is very different.  The drawing videos focus largely on measuring techniques, charcoal/white chalk/pen techniques, light anatomy, human anatomy, shape concepts, value concepts, and edge concepts.  The painting videos assume mastery of all these elements and instead focus on materials, color concepts/mixing techniques, painting processes, and paint application techniques.  While it is possible to learn drawing while painting, the vast amount of content prohibits the videos to be able to teach drawing skills simultaneously.

$395 + shipping

Technical Info.  All videos are loaded onto a 1 TB external hard drive.  Hard drives connect to a computer via a USB 3.0 cable (backwards compatible with USB 2.0 computers), and must be formatted to MAC (macOS journaled) or Windows (NTFS).  Please specify upon checkout the operating system being used for faster delivery.  Computer must be able to play standard mp4 files (Quicktime or Windows Media Player are common players that play mp4).  


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